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subject:"Games & Activities / Video & Mobile" from books.google.com
In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to ...
subject:"Games & Activities / Video & Mobile" from books.google.com
The Legend of Zelda Encyclopedia is the third installment in a trilogy of books offering an unparalleled collection of historical information for Zelda fans, new and old.
subject:"Games & Activities / Video & Mobile" from books.google.com
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero.
subject:"Games & Activities / Video & Mobile" from books.google.com
The prequel comics story to the beloved game from Naughty Dog, The Last of Us, which inspired the hit HBO series!
subject:"Games & Activities / Video & Mobile" from books.google.com
Dark Horse Books and SEGA present the Sonic the Hedgehog Encyclo-Speed-ia--a must-have volume for any fan of Sonic, young or old!
subject:"Games & Activities / Video & Mobile" from books.google.com
This book offers a detailed account of IBM's Deep Blue chess program, the people who created it, and its historic battles with World Chess Champion Garry Kasparov.
subject:"Games & Activities / Video & Mobile" from books.google.com
This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize, problematize and scrutinize the current status and future directions of transmediality, ...
subject:"Games & Activities / Video & Mobile" from books.google.com
In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space.
subject:"Games & Activities / Video & Mobile" from books.google.com
Edition statement from publisher's website.
subject:"Games & Activities / Video & Mobile" from books.google.com
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.